Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details

NeoForge 1.21.1 currently buggy on server. I just come back from burning out, and now developing my magic mod again after a year. So please be patient while waiting for the fix. I'm sorry. 💚
Introduction
Tan's Huge Trees is a nature enhancement mod. Generate giant trees on world generation and from my saplings, with some detailed systems. The world generation trees will have many variations. Sometimes dies, sometimes falls. They can also drop their leaves in front of your house. Designed with custom pack system, like datapack. People can edit tree settings, create own trees, and share to other people.
Started on around April 2021, because I want to sit in a village from Millenaire mod in the giant forest. After trying to spawn a big tree with structure through MCreator and it works, so continue developing it. Since December 2024, I redesigned most parts with handcode and make it fully working on world generation. It's now bigger, not just the trees.
- Custom packs made by users can be found in our Discord Forum
- If you want to disable vanilla trees, here is my small datapack for that No Vanilla Trees.
- You can see all default tree species and biomes in the Wiki
- 1.12 - 1.19 was discontinued. They're very old and I didn't write much info of them. I may write them in the wiki in the future, if I want and have time.
Installation
This mod required TannyJung's Main Pack, the official pack with default trees and settings. The mod can install it automatically once you playing with this mod for the first time, so it's optional to manual install it. For more info about how to install and update can be read in Installation Guide.
Features
- Custom Pack : In short, it's similar to data-driven system. Custom packs will use to add and edit most contents in the mod. Official pack designed to be able to update through the internet. New trees by me can be added into your game without updating the mod. People can also make own custom packs to edit the mod and share to other people.
- World Generation : Trees in world gen is not real time procedural generated, but pre-generated with a lot of shapes. Load into the world by my own system. The tree size can be up to 1,000x1,000 blocks. I also added spawn conditions such as group spawning and waterside style.
- Dead Trees : The trees can generate as dead trees. Sometimes no leaves, no twig, hollow, or even fallen. By chance and by their unviable ecosystems. Living trees can also become dead tree after all leaves is gone, or after cutting their center part, which located where roots and trunk meet.
- Tree Generator : This mod also includes tree generator, made with combo of commands and handcode. I used it to generate all trees in the mod. There's no any tutorial of how to use it yet.
Saplings : There's some built-in saplings to plant in survival and creative mode, found in creative tab and sapling trader. Anyway, you can find all sapling blueprints in custom packs, get them using give command
/give @p tanshugetrees:tree_generator{BlockEntityTag:{ForgeData:{path:"#main/redwood/redwood"}}}for 1.21+ it's/give @p tanshugetrees:tree_generator[minecraft:block_entity_data={id:"",NeoForgeData:{tanshugetrees:{path:"#main/redwood/redwood"}}}]. For sapling trader, he can be summonned by put flowering azalea leaves into campfire, you will get a special flower, place it and wait. - Leaf Drop and Regrowth : Most trees can be drop and regrow their leaves. I also added seasons system. Install with Serene Seasons mod to syncs our seasons to their seasons. Some trees will fall their leaves in autumn and regrow in spring.
- Leaf Litter : Built-in leaf litter system. Create leaf litter on ground and water while generate in world gen and when leaves drop. Let's grab a broom and go sweep some leaves at front of your house.
- Leaf Auto Decay : Some trees can automatic decay their leaves after cutting their twig parts. Note that process speed may very slow, depends on tree size and how many trees in the area.
Compatibility
Here is list of mods that this mod designed to compatible to by default. I like to make mod that can work by itself without dependencies. So in default, it only support what I want to do. While most parts of the mod is already customizable, you can manual adding mod compatibility by config and custom packs.
- Most World Generation Mods : Just like a structure mod. My trees only required biome where to spawn.
- Concurrent Chunk Management Engine (C2ME)Â : Our world gen now can work with multi-thread. But this still need tests, as it may still have some incompatibility that I overlooked.
- Serene Seasons : Make my trees drop and regrow leaves based from their seasons
- Biomes O' Plenty / Region Unexplored : Vanilla biomes just not enough for all my trees, so I moved some trees to their biomes. As this mod designed to revamped biomes with different themes.
- NoCubes / No Cubes Reloaded : New versions I have added a small system called "Block Connector" to make my trees look better and connected when use with these mods, instead of like chained sausages.
Here is list of mods that incompatible to this mod. Only what I got from people reported or encountered by myself, so there maybe more mods other than these.
- OptiFine : This mod now incompatible to OptiFine, due to Forge resource location code changed. There's no way to fix this, OptiFine 1.20.1 itself also not receive any update since 2023. I would recommended to use Embeddium and Oculus mod instead.
- Valkyrient Skies : Tree generator will not work properly because of entity physic changed or something, this causing the generator to generate with only one direction. One of user reported that this is now fixed, I'm not sure.
- Distant Horizons : It's incompatible only when you use "Features" mode for distant generator. It will cause the trees to generate incorrectly, like when chunk corrupted. This because my trees only generate once the chunk generated, even with Distanct Horizons fake chunks. Then after they generated in fake chunks, they will not generate again in real chunks. Use "Full" mode instead, some versions may refer as "Internal Server" mode.
Customization
You can edit most parts of the mod through config. There's 2 ways for 2 different parts, basic and advance editing.
- Using config files. Good for users. Easiest way but only basic editing such as disable trees, change tree biome, turn off some mod features. Config for this mod will be inÂ
Game Directory > config > tanshugetrees. How to use and most descriptions already written there, please read before using them. - Using custom packs. Good for modpacks. More complicated but good for long-term, pre-config before change by users. Advance customization such as add new tree species, new variants, new decorations. You can create your own using my packs as example or from other made. Custom packs made by me and others can be found in Discord Forum.
From Creator
Thank you for playing my mods! I'm very happy to see people enjoy my hobby. You can also support me by donate on Patreon and buying my artworks if you want. Your support can keep me motivated to continue developing my mods. Anyway, you can easily support me by playing them, sharing screenshots or videos with them, and following my artworks on Twitter.
Hope you understand and respect in my style. I'm not a great modder who open to all requests and suggestions. I made mods for my feeling first just like doing artworks. I don't like forcing myself. I do what I want to do, with my ideas, for my imaginary world, using the way I like. I'm sorry if you don't like me because something in me, I might be a heretic, my ways maybe a bit weird and different from the standard.
Will I port my mods to Fabric? Or for Forge on 1.21 and above? Unfortunately, no. I'm not fan of Fabric, and I only develop mods on NeoForge after 1.21 version. Please understand that I have more than one mod to manage, each one also complicated and detailed. Fabric port or anything else above my list will be too much hard work for me. There maybe some people want to port my mods and publish on modding sites, but that I need to consider them first, give them permission and agreements.
There's also terms of use. By using my mods and my source codes, you must agree with my decisions.
- You can use my mods in your modpacks. But note that if you use edited versions made by others or versions that still in development from my GitHub, I don't provide support while using them.
- Suggestions and requests is not open for my mods. Do not suggest to add new features, change methods, and request to port to other versions. Except contents in the mod that is half open.
- Source code is open publicly. You can read, study, and edit my codes privately. But do not suggest about your edit and publish your own edit without permission.
- Any of my creations are copyrighted, such as textures and models. Do not use them in your works. For generated things is half copyrighted, such as trees generated by my tree generator. You can use them in your custom maps and part of your builds. Just put credit to the mod. But do not use them in your mods/datapacks that look likely to copying of my mod.
Mod By TannyJung | Started on Around April 2021



